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Ogre engine rendering
Ogre engine rendering












ogre engine rendering ogre engine rendering
  1. Ogre engine rendering how to#
  2. Ogre engine rendering software#
  3. Ogre engine rendering Offline#

More-so, multiple offline samples are available, which can be thoroughly tested to experience the power and versatility of the 3D engine. With more than ten years of continuous development, the graphics engine features a bustling forum, wiki, and main page, all of which are good resources when problems occur. This ensures developers can tap into all the power provided by the two popular APIs. Working with meshes and animations is supported and the engine features advanced algorithms for handling model framework items, such as joints and bones.ĭevelopers can enhance their virtual environments with several special effects, including ribbon trails and complex particle systems, as well as various skybox animations.Īs for the technical details, the tool is fully compatible with Direct3D 11 and OpenGL (including ES, ES2, ES3 or OG元+ variants). Loading customized textures is allowed and one can even generate real-time video feeds to automate the importing process. NET (MOGRE), Python (Python-Ogre), and Java ( Ogre4j).Īs for the actual performance of the rendering engine, the SDK provides support for transparency and light or shadow effects, as well as for multitexture and multipass blending.

Ogre engine rendering software#

The SDK, whose name is an acronym for Object-Oriented Graphics Rendering Engine allows developers to create life-like virtual environments, fully customizable with C++ code.įor software engineers not familiar with this language, the library features popular and stable ports to other common scripting environments, including. Grass Shadows Video (3.Virtual graphics has constantly evolved over the years and users can now experience features-rich and immersive 3D worlds from the comfort of one's home.Īll these technical improvements have been built over years of testing and development, and one of the rather popular engines employed in a wide variety of environments is OGRE. Therefore, a correctly setup CG plugin is required.Įxpansive jungle scene with 240,000 trees and animated vegetation, running at 100 - 150 FPS on a GeForce 7800 GT:ĭetailed forest scene with trees, ferns, mushrooms, flowers, etc., running at ~100 FPS on a GeForce 7800 GT:

  • Right out-of-the-box, the CG shader language is used for runtime generated shaders.
  • Supports density maps, color maps, wind animations, height range restriction, and much more.
  • Animated, optimized grass rendering system.
  • Color-map support for trees, which enables you to apply terrain lightmaps to your trees with one simple function call.
  • Easy addition / removal of trees with bit packing, allowing millions of trees to be stored in RAM using only a few MBs.
  • Flexible PageLoader system, allowing you to dynamically load geometry from any source you can imagine.
  • Optional cross-LOD fade transitions, and far -LOD fade-out, fully configurable.
  • Because it is an open-source graphics engine, like Linux, it has been adapted and expanded by a variety of.
  • Flexible -LOD configuration system, which allows you to configure any combination of supported LODs in any way you want Die Object-Oriented Graphics Rendering Engine (kurz OGRE og, Englisch fr Oger) ist eine freie, in C++ geschriebene 3D-Engine.Untersttzt werden die gngigen Betriebssysteme Windows, Linux, macOS und iPhone OS (ab Version 1.7). OGRE (short for Object-Oriented Graphics Rendering Engine) is a free, open-source, and cross-platform 3D graphics real-time rendering engine that is widely used in 3D simulation and game development fields, written in C++ in 2001.
  • Flexible -LOD display system, which can be expanded to display geometry with any technique you can implement.
  • Impostor rendering -LOD for extremely fast rendering of distant trees.
  • ogre engine rendering

  • Batched rendering -LOD for optimized rendering of near-by trees.
  • Dynamic geometry paging system, which enables infinite worlds.
  • 7 examples included to demonstrate the actual use of various selected features.
  • Ogre engine rendering how to#

  • 4 tutorials included to teach you how to get PagedGeometry set up and optimized in your project.
  • Complete API documentation included, describing every feature in detail.
  • ogre engine rendering

    This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area. Another advantage is that the geometry is paged in other words, only entities which are immediately needed (to be displayed) are loaded. Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. The PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area.














    Ogre engine rendering